Slot 設定小教學

6月 18, 2020


How to add a container slot and fix a problematic one

目標:無中生有新增一個可用的slot,解決放置物品在重新進入存檔後倒成一堆的問題

工具:TSRW / S3PE


Tutorial Goal:
To add a functional container slot when there's none 
and fix the slots where items collapsed together.

Tool: TSRW / S3PE


3, 2, 1, Go!





!! 複製其他類型slots而產生的container slot (放置物品用)
跟一般的container slot作用相同
但是當物件本身處於移動狀態時沒辦法跟著移動
例如在門上面新增的slot沒辦法在門開關時跟著移動
上面放置的物品會停留在原地等門回到初始位置。

!!The container slot added by duplicating other(effect, etc) slots 
works as an ordinary one
only it will not move alone with animating objects
meaning if you want to add a slot on the door
anything you put on the newly added slot will stay in the same position
when the door is closing or opening.



!! [常見疑難雜症]
記得一定要修改bone hash的值
不然下次你進遊戲,東西會通通疊成一團。
還有,即使是EA本身物件自帶的slot,只要有動到placement flag
也一定要把bone hash的值改成0x八個零

!! [Common issues with editing container slots]
Make sure to change the value of name/bone hash, 
or the next time you launch the save, 
you'll see every item on the slots with the same bone hash 
collapse on one of the slots. 
Also, even if it's an original slot , 
as long as you edit any of the placement flags, 
the value of the bone hash should also be 0x00000000 (0 x 8 zeros).




In game:

 *******
另外,關於現有CC發生slots上面不管放什麼重新讀檔後都會疊成一團的問題
可以用s3pe輕鬆解決。

As for the malfunctioning slots where anything you put on them 
collapsed together whenever you re-launch the save, 
it's easy to fix with S3PE.




name hash或bone hash不可以重複 (0x八個零除外)。
你也可以順便把placement flag改成你喜歡的樣子
然後記得在commit和save之前把bone hash的值改成0x八個零

Make sure no container slots sharing the same name hash 
or bone hash value (except for 0x00000000). 
You can also edit the placement flags to your likings 
and change the value of the bone hash to 0x00000000 
before committing and saving the package.

這些都是我從前輩寫的教學裡學來的一些小技巧
理論上應該足夠應付大部分跟slot有關的問題
如果還有其他問題或建議,歡迎留言給我~

These are simple tricks I learned from other tutorials 
and should be helpful with most of the issues with container slots. 
If you have any other question or suggestion, 
please feel free to share. 
Happy simming!:D

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